True, Dracula does only make a few appearances, but that did not detract from the game in any way for me. But if one were to fly through the puzzles then their enjoyment will drop a bit.Īnother complaint is that there was not enough Dracula in this "Dracula" game. The game moves at a steady rate, it never spikes or drops off. If this is truly the case then the pacing of the game might be thrown off a bit. Some "hard-core" adventure gamers will find the puzzles not challenging enough. The harder puzzles can be solved within 15 or 20 minutes. I personally hate puzzles that require me to stare at two or three images for an hour or two. The puzzles are just the right difficulty, easy enough for a younger person to be given a cerebral workout, and hard enough to challenge older gamers for a bit of time, (but not too long). The puzzles, as hailed by many as a bit too easy, are very well done and are grounded into the world of the game and do not feel tacked on. (I was particularly happy to see the protagonist of "Dark Earth" and "Omikron: the Nomad Soul" return). The voice acting is very good, done by many industry veterans. The music is appropriately symphonic and never leaves the player wanting for more of it or more variety, and the sound effects get the job done well. Looking up at a ceiling never felt so good. This works exceedingly well because the locations you navigate around in are not only so beautiful that you'll want to take in every bit of them you can, but the ability to look around really embeds you into the atmosphere and the feeling of the game. There are hotspots, like in "Myst", and by clicking on them will move you to that spot, or manipulate an object. The graphics are pre-rendered, so you are looking at one static image that appears to be "wrapped" around you. Think the navigation in "Myst", but with each "step" you have the ability to rotate the camera around 360 degrees. Albeit, the choice of game play is quite similar to "Myst", the designers employed a new technique of a movable, but static, camera. "Dracula: The Resurrection" has all this and more.Īside from the movie-quality production design, set design, and lighting, this game plays very well. Securing all of these elements together has to be an appropriately spooky and atmospheric music score. Cemeteries lit by moonlight and filled with strange sounds are absolutely essential. Castle Dracula must be huge and full of rooms with old treasures and hundreds of cobwebs. And this, "Dracula: Resurrection", works very well.įor me, a good Dracula game, (or movie), requires that the character Dracula be evil, menacing, intimidating, and cultured. When a piece of Dracula media doesn't work, it is a hard and painful time either watching or playing. Occasionally a good movie will be released, like "Bram Stoker's Dracula" by Francis Ford Coppola, and occasionally a good game will be released, like "Castlevania: Symphony of the Night" by Iga at Konami. The character Dracula has endured many long years of bad movies and bad games.
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